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| Management number | 209011170 | Release Date | 2026/03/29 | List Price | $36.00 | Model Number | 209011170 | ||
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Stop fighting your Mac. Start building your dream game.Game development tutorials are everywhere, but they all share one frustrating flaw: they are written for Windows. You are tired of translating "Ctrl+C" to "Cmd+C," guessing which drivers you need, and wondering why your exported game won't run on your iPhone.Indie Games Dev on Mac is the guide you have been waiting for. Written specifically for the Apple ecosystem, this book bridges the gap between the Godot 4 engine and the powerful M-series silicon sitting on your desk.Author Silas C. Logic strips away the jargon and delivers a masterclass in "logic-first" design. You won't just copy code; you will understand the architecture of a professional game, optimized for the hardware you love.What You Will Build & Learn:The Silicon Advantage: Configure Godot to run natively on M1, M2, and M3 chips for blistering performance.From Zero to Hero: Master GDScript with a Python-like simplicity that feels right at home on macOS.Retina-Ready Art: Import pixel art and high-res assets without blur, using specific settings for high-DPI displays.Juice & Polish: Create satisfying combat with screen shake, particles, and shaders that leverage Metal.The Apple Pipeline: A complete, stress-free guide to exporting your game, signing code with Xcode, and launching on the App Store or Steam.Whether you are a complete beginner or a designer looking to code, this book provides the specific, Mac-focused blueprint you need to turn your idea into a playable reality.Your studio is in your backpack. Let’s get to work.Scroll up and click "Buy Now" to start your journey today! Read more
| ISBN13 | 979-8249824228 |
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| Language | English |
| Publisher | Independently published |
| Dimensions | 8.5 x 0.27 x 11 inches |
| Item Weight | 13 ounces |
| Print length | 117 pages |
| Publication date | February 25, 2026 |
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